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The popularity of PSVR

In an article for The New York Times, Nick Bilton reveals the first sales numbers for PSVR (and thus any VR headset) ever publicly released:

The headset, PlayStation VR, has been scarce in many stores, especially in Japan, since it went on sale in October. In an interview at his Silicon Valley office on Friday, Mr. House revealed PlayStation VR’s sales for the first time, saying consumers had purchased 915,000 of the headsets as of Feb. 19, roughly four months after it went on sale.

Sony’s internal goal was to sell one million of the headsets in its first six months, by mid-April. The company will almost certainly surpass that forecast. “You literally have people lining up outside stores when they know stock is being replenished,” said Mr. House, describing the scene in Japan, one of the largest games markets […]

Sony’s primary competitors, Oculus from Facebook and HTC, have not disclosed sales of their premium headsets. One research firm, SuperData Research, estimates there were 243,000 Oculus Rift headsets and 420,000 HTC Vive headsets sold by the end of last year.

Those sales numbers are interesting, and make the PSVR sound much more popular in Japan than here. The lack of a killer app makes me loathe to invest in PSVR. My colleague, Devindra Hardawar, had a pretty good review of the product when it was first released and nothing about it made it seem like a must-buy.

That being said, the fact that I already have a PS4 Pro means PSVR is likely going to be my first VR purchase when the time is right.

  • The first killer app seems to be Resident Evil 7.

    • DaanishSyed

      Came here to say exactly this.

      • Was excited for this but then I saw this review: http://www.theverge.com/2017/1/24/14369624/resident-evil-7-ps4-playstation-vr

        Are you telling me these are nitpicks that don’t actually compromise the experience?

        • Paul

          It absolutely remains an amazing experience. You can set the amount of viewing angle “lurch” in the settings menu..either 30, 45, or 90 degress. I played several hours in a day and didn’t feel nauseous at all. YMMV though.

        • DaanishSyed

          I obviously can’t say that reviewers experience is “wrong” – but that was 100% not my experience. I played the whole game exclusively in VR, and really believe you’re robbing yourself if you don’t. There are a number of people like Jeff Cannata and Patrick Klepek who say the same thing. The one time I played it not in VR, a few things jumped out immediately.

          1. The resolution is WAY higher in 2D
          2. The return to normal navigation actually didn’t affect me that much. Meaning the VR navigation was not really a hindrance at all
          2. In terms of immersion, tension and horror, the game take a HUGE hit going to 2D.

          So the trade off is more than worth it.

          As for the navigation, I followed advice i read online, and it was great: set turn angle to 45 degrees to allow for quick turns, and used headlook and RS+Up to re-center when you need fine control.

          You should listen to the most recent episode of DLC where a listener wrote in and raved about it. I think he pretty much nails it.

          • David Chen

            Fascinating. Thanks for the POV Daanish.